My Flawed Thinking: Confessions of A Digital Immigrant
Perhaps you haven’t considered lately how far we’ve come in the journey with computers in the classroom. I recently was watching an interview with Hal Abelson about the history of Logo, the first computer programming language that was taught to kids. In it, he shares the philosophy of Logo and the determination that the father of constructionism, Seymour Papert, had in bringing computers into the classroom:
Well, one thing I learned from Seymour Papert is that he used to talk about developing technology with a low floor and a high ceiling, meaning it’s easy to get started, the low floor, and you can do more and more sophisticated things over time, a high ceiling. We sometimes also talk about having wide walls, meaning you can have many different pathways. It’s not enough just to have everyone doing the same thing and doing more complex things, but people doing different types of things.
I know Hal is talking about computer programming, but that is only one aspect of how we use computers and devices in our learning environments. It is fascinating to think about what an impact these pioneers have had in creating a generation of “digital natives”. Once a computer was a huge expensive noisy machine, but now it ubiquitous. Our young learners have spent their entire lives surrounded by and using computer video games, digital MP3 players, video cams, cell phones, and all the other tools of the digital age. As an enthusiastic educator, it’s hard not be inspired by where technology has taken us and where it will take us in our students’ learning. I am always searching for how we might cultivate deeper thinking and creativity in our use of iPads in the learning to demonstrate this “high ceiling”. However, I recently discovered that I have some preconceived notions about my digital natives. The cartoon really summarizes my error in thinking and that I need to appreciate that, although technology can provide this low ceiling, I have to still lead them into the “learning environment”–even if I am a Digital Immigrant.
During this last week of learning, we have been working through the transdisciplinary theme, How We Organize Ourselves, inquiring into the central idea: Community Spaces provide people with opportunities to connect. We have developed “expert” groups for different community spaces at our school and it came up that we may need some signs to help us know about the appropriate behavior in different areas. So we considered how technology can help us to augment or extend the learning by this project and decided to use Adobe Spark Post to explore how we might create the visual message. However, I noticed that the students are accustomed to using iPads just for consumption purposes instead of using them for creativity or collaboration. Before we can shift into higher levels of purposeful use in the classroom, they need to get into habits of taken active roles as learners of technology. They required a lot of handholding to start the project and I began to think how I might have given them more support in orientating to the app before beginning. Even though it wasn’t a total flop, I wanted a lesson “do-over” so that students could make better connections and be empowered. With this in mind, I recognized my faulty logic in assuming that because they are digital natives, they are naturally orientated to using apps. I started to think about what my next steps need to be and how might I approach it differently.
After reflecting, I see these as the basic concepts and ideas that they need further development in:
Learn….
- What do different icons mean?
- How to problem solve when they can’t spell a word?
Understand….
- How their projects are seen and can be shared on the device (co-use and collaborate).
- How that double tapping is an editing command.
- That changes made on a project happen in real time.
- A design can be improved upon and their current model or idea is just one iteration.
In hindsight, these outcomes seem like a natural starting point and should have been obvious in the lesson design; but as a digital immigrant, I think they implicitly know how to get started with technology. I assumed that so much of their experience has exposed them to these things and thought that the app could teach itself. My design checklist and quick demonstration of the app was simply not enough to draw out the nuances that students needed to develop when creating a product. If I want them to go into higher levels of their learning and creativity, I have to remember that, although I am not a digital native, I am their teacher and I need to make sure they have a clear picture of the power of the tool before them. There’s a careful balance of making sure that students are finding problems that they can solve, and that they have the skills to use technology to solve these problems.
I am sure my confession resonates with many educators, as they think back to a lesson that should have gone better than it did. But sometimes you do the teaching and sometimes you do the learning. (: