Category: iPads intergration

My Flawed Thinking: Confessions of A Digital Immigrant

My Flawed Thinking: Confessions of A Digital Immigrant

Perhaps you haven’t considered lately how far we’ve come in the journey with computers in the classroom. I recently was watching an interview with Hal Abelson about the history of Logo, the first computer programming language that was taught to kids. In it, he shares the philosophy of Logo and the determination that the father of constructionism, Seymour Papert, had in bringing computers into the classroom:

Well, one thing I learned from Seymour Papert is that he used to talk about developing technology with a low floor and a high ceiling, meaning it’s easy to get started, the low floor, and you can do more and more sophisticated things over time, a high ceiling. We sometimes also talk about having wide walls, meaning you can have many different pathways. It’s not enough just to have everyone doing the same thing and doing more complex things, but people doing different types of things.

I know Hal is talking about computer programming, but that is only one aspect of how we use computers and devices in our learning environments. It is fascinating to think about what an impact these pioneers have had in creating a generation of “digital natives”. Once a computer was a huge expensive noisy machine, but now it ubiquitous. Our young learners have spent their entire lives surrounded by and using computer video games, digital MP3 players, video cams, cell phones, and all the other tools of the digital age. As an enthusiastic educator,  it’s hard not be inspired by where technology has taken us and where it will take us in our students’ learning.  I am always searching for how we might cultivate deeper thinking and creativity in our use of iPads in the learning to demonstrate this “high ceiling”. However, I recently discovered that I have some preconceived notions about my digital natives. The cartoon really summarizes my error in thinking and that I need to appreciate that, although technology can provide this low ceiling, I have to still lead them into the “learning environment”–even if I am a Digital Immigrant.  

During this last week of learning, we have been working through the transdisciplinary theme, How We Organize Ourselves, inquiring into the central idea: Community Spaces provide people with opportunities to connect. We have developed “expert” groups for different community spaces at our school and it came up that we may need some signs to help us know about the appropriate behavior in different areas. So we considered how technology can help us to augment or extend the learning by this project and decided to use Adobe Spark Post to explore how we might create the visual message.  However, I noticed that the students are accustomed to using iPads just for consumption purposes instead of using them for creativity or collaboration. Before we can shift into higher levels of purposeful use in the classroom, they need to get into habits of taken active roles as learners of technology. They required a lot of handholding to start the project and I began to think how I might have given them more support in orientating to the app before beginning. Even though it wasn’t a total flop, I wanted a lesson “do-over” so that students could make better connections and be empowered. With this in mind, I recognized my faulty logic in assuming that because they are digital natives, they are naturally orientated to using apps. I started to think about what my next steps need to be and how might I approach it differently.

After reflecting, I see these as the basic concepts and ideas that they need further development in:

Learn….

  • What do different icons mean?
  • How to problem solve when they can’t spell a word?

Understand….

  • How their projects are seen and can be shared on the device (co-use and collaborate).
  • How that double tapping is an editing command.
  • That changes made on a project happen in real time.
  • A design can be improved upon and their current model or idea is just one iteration.

In hindsight, these outcomes seem like a natural starting point and should have been obvious in the lesson design;  but as a digital immigrant, I think they implicitly know how to get started with technology. I assumed that so much of their experience has exposed them to these things and thought that the app could teach itself. My design checklist and quick demonstration of the app was simply not enough to draw out the nuances that students needed to develop when creating a product. If I want them to go into higher levels of their learning and creativity, I have to remember that, although I am not a digital native, I am their teacher and I need to make sure they have a clear picture of the power of the tool before them. There’s a careful balance of making sure that students are finding problems that they can solve, and that they have the skills to use technology to solve these problems.

I am sure my confession resonates with many educators, as they think back to a lesson that should have gone better than it did. But sometimes you do the teaching and sometimes you do the learning. (:

9 Reasons Why You Need to Teach Digital Citizenship

9 Reasons Why You Need to Teach Digital Citizenship

Nowadays everyone is on a mobile device of some sort–kids included. Thanks to technology, we are more connected than ever. Oh bless, isn’t it wonderful?! But as keen as schools are to use technology, the concept of digital citizenship is often left untouched. It’s almost as if by virtue of using technology that acquiring the habits of digital citizenship just happens like osmosis or something. Well, I’d like to challenge that because I don’t think social habits can be learned by proxy; I think they have to be ingrained in us so that we are acculturated to act appropriately, in our physical world or in the online world. Here is some food for thought, the 9 reasons why you should explicitly teach digital citizenship:

  1. Students spend an enormous amount of their waking hours on their devices. Shouldn’t that time be well spent?
  2. Digital technology is progressing at an exponential rate, therefore the norms of its use are always expanding. We need to evolve with it.
  3. Digital citizenship is more relevant and meaningful than learning the dates of the Lewis and Clark Expedition. Lewis and Clark, yes that’s interesting but not as germane to the future that our students will live in.
  4. Speaking of the future, your students now have to concern themselves with leaving a digital footprint-don’t you think they should know what that is?
  5. If you don’t address their digital activities, then it will waste precious learning time on dealing with behavior that happened online (and not necessarily DURING class time). Moreover, we now have to worry about cyber-bullying. As adults, we have a responsibility to cut that off at the pass by addressing it early on in their digital lives and not as an afterthought when a student attempts suicide.
  6. Because sharing without citing is NOT caring, it’s stealing. Kids need to understand and develop empathy for the content creator that they might otherwise plagiarize.
  7. Safety is more than not talking to strangers at the park, but also online. Kids need to learn how to develop boundaries and stay safe in the virtual world as well.
  8. Moreover, about boundaries, the impact of screen time is yet to really be known. What is a healthy balance? Kids need to appreciate putting limits on this and cultivating a life offline as well.
  9. Young people need to understand what is internet security and how do they keep their passcodes and identity safe from hackers. Kids are even more vulnerable than adults, so it’s our duty to protect them through educating them.

As a BYOiPad school, sometimes it’s easy to assume that just because we use this technology daily means that the students always use it in the highest ways for their learning.  Even though we are an International Baccalaureate school, we fall into the same trap as many other schools do and take teaching digital citizenship for granted. As educators, I think we are still evolving in our understanding, not just in how we can use it as a tool but how we can personalize the learning and make it more dynamic. But thinking of awesome ways to use technology is only one dimension of learning, we need to broaden the scope of its impact, not just on the learning but the learner.

What is Digital Citizenship? Here it is, in a nutshell.

I have weekly collaborative meetings with my intermediate teachers, however mostly in 1:1 situations and I’ve been considering how these isolated conversations are helpful but that we need to have a larger scale meeting in which we discuss our use of the iPads and how we develop digital citizenship with our students. In particular, is developing the key skills that they need in their digital life enough in the context of occasional class meetings or embedded in some of the technology or literacy lessons really enough?  And are we failing to address their needs due to our own shortcomings as digital citizens because it’s hard to teach what we ourselves don’t know?  As Sarah Brown Wessling says, “The change begins in a culture happens when everyone is elevated to the status of a learner.” I think recognizing that we are all learners here, having the capacity to admit that we don’t know everything about everything, especially when it comes to technology and digital citizenship is the first step.

As a result of these conversations, my 3rd-grade teacher admitted that it’s necessary to have a unit of inquiry that addresses some of these issues. 3rd grade is when we begin the BYOiPad policy. We have created a unit under the transdisciplanary theme of Where We Are in Place in Time that he will teach this year so that we have time to reflect and revise for next year. Here is the Central Idea and the lines of inquiry:

The use of mobile technology has changed the way we work and play.

Lines of Inquiry:

  • How digital technology works (function)
  • Changes in society and culture (change)
  • Digital citizenship (responsibility)

I’m excited that he was open to taking a risk and willing to explore the topic of digital citizenship. I know that this inquiry will only be the beginning and not the end of the students’ learning and I am looking forward to seeing what emerges from the perspective of the students.

If other schools and teachers have attempted to delve into this topic in their classrooms, I’d love to learn more about how you approached it. Please share ideas in the comments below. We are all learners here and your experience teaches me as well as other readers of this post.

Thank you for your contribution to education!

 

 

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A’ Wondering about Educational Technology

A’ Wondering about Educational Technology

Have you eve thought that at one time in human history cave art was a huge technological leap. As as we evolved and paper was invented, scrolls were considered controversial forms of educational technology; according to this research, ancient philosophers felt that if things were written down, then it depleted your memory. Quite surprising, huh? Thus our current digital technologies are no different: there will always be people who embrace technology wholeheartedly and those who resist it.

Nevertheless, iPads and other tablets have infiltrated so many households that to not use them in the classroom would be a sin. At our school, we have a BYO-ipad policy for students in grade levels 3-5. And as educators this type of technology transcends so much of what we can do with pen and paper. But where to begin?

I’ve been really inspired by the presentation by  Tom Daccord & Justin Reich as they strive to guide teachers through the murky waters of using iPads in the classroom. I appreciate how succinctly they spell out the taxonomy of their use with 4 levels: Consume, Curate, Create and Connect.

ipads

Although I get enthusiastic about using apps for education, there are some thorny issues that we have been discussing, especially with regards to research skills. Not only has there been much debate over having students use books vs. internet websites as primary sources of information, but whether using apps like Notability or One Note to curate content really helped students digest the information and convert it into personal knowledge. As I reflect on the graphic above, it makes me wonder if these are not really levels, but the process by which we should take students through a project or problem that they must solve as they research ideas using the iPads. As more of our classrooms begin to shift to embrace these technologies, I think we need to consider how we can go deeper in our learning so that, not only does the technology evolve, but also the thinking in our classrooms.

What do you think?

 

 

 

 

 

Supporting Inquiry with Apps

Supporting Inquiry with Apps

Our school does a BYOD  iPad program for grades 3-5, and then we have sets of iPads that are shared with EY-P2. Using iPads for learning has been really beneficial but it’s not all rainbows and flowers. It takes experience and thoughtfulness when using apps because sometimes you spend more time on learning the technology vs. actually doing the project you intended. This happened twice last year for me while using Padlet to do a collaborative mindmap as a part of a formative assessment and then keeping a digital journal using Microsoft’s OneNote.  It was a love-hate relationship, and I learned a lot from the experience.

So now as I support teachers with using apps in their classroom I have to think about how long it might take to teach a new application and if the benefits of the learning outweigh this loss of instruction. Here are some apps that I like that I think can support some of our upcoming Units of Inquiry:

EY 4: People can help our communities by working in different ways.

  • Inventioneers and Busy Water. I love these apps because they have a great STEM link for little ones as they learn how to design and build structures in order to solve problems. Busy water is less challenging, in my opinion, but both games are engaging.inventioneers

KG:  Living things have specific needs in order to grow and stay healthy.

  • Virry: This is a great interactive game with “live” animals (I presume in a zoo setting), in which you get to feed animals like lions or meerkats. The free version just lets the kids do limited basic things whereas if you get a subscription, you have more engagement and learn more about the animals. I don’t mind paying for subscriptions when more content is added, but I haven’t seen that yet. However, it is a very unique game and it is worth the .99 USD for a month of its use.

virry

P1: Personal histories help us to reflect on who we are and where we’ve come from.

  • Aging Booth or Old Fart Booth: The kids LOVE these! This apps give them the impression of what they could look like as an elderly person. And the apps are FREE–my favorite word!

aging-booth

P2: Maps can be used to help people locate places.

 Google Maps and Google Earth are the most obvious choices. And although there are other great apps out there , after reading this website, I think that Google Maps is so rich, there is no reason why other apps are really needed. Quality over quantity! However, teachers could recommend other apps like National Girrafic and Tiny Countries for home learning.

smarty-pins

P3: Understanding movement enhances our creativity.

We have had a lot of conversation about which way this inquiry could go. The Arts teachers will obviously focus on dance and expressing movement visually. The last unit was about covered content like body systems and nutrition so I thought Grade 3 could consider movement in terms of exercise and think about apps like Charity Miles to link creative ways to encourage movement. But if you consider movement with a perspective as a scientist or engineer, then that opens up a variety of other applications. Here are some ideas:

  • Scratch JrHopscotch , or Logotacular: coding comes to mind as a neat way to think about programming movement. However, it really depends upon the teacher and their skill level in order to guide students, but there are a myriad of coding apps (more than I listed here), so it would be easy to differentiate for learners.
  • Simple Machines: I am a fan of the Tinybop developer apps. This one is quite nice but I do think Inventioneers could more engaging for this age group; although the Amazing Alex app would be my first choice–if only it was offered for iPads. Sigh..

charity-miles

I’ve already blogged about using technology in the upcoming P4 unit: Getting Modern about Ancient Times. And P5’s next unit (Humans express their ideas and use persuasion to influence others.) focusing on using surveys, which they use Excel for their results; so their technology concentration is on using spreadsheets and converting data into graphical representations with that program.

But hopefully sharing these ideas will help inspire you about what and how you can use apps in your classroom. I really interested in others’ ideas if any other apps come to mind when looking at our Central Ideas for our inquiries. Please share in the comments below!

Happy Apping!

 

 

 

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