Tag: seymour papert

#IMMOOC: Why the Status Quo Makes Us Slow and Stupid

#IMMOOC: Why the Status Quo Makes Us Slow and Stupid

My student stood agog: “Wow, you type so fast! How do you do that?” I looked down at my keyboard and then back at my student. Do I even bother to explain the QWERTY keyboard set up and how I learned to type to my 1st grader? I mean, will the keyboard even exist in the future? Will touch-typing even be a relevant skill?

It’s odd to think that the QWERTY keyboard is an excellent example of why we need to look at common things with uncommon sight. Why innovation is so vital in our educational systems. Have you ever heard of the Fable of the Keys? Do you know why we have that layout of letters of the home keys? Perhaps you think it was created to improve our speed and efficiency when typing? NO–quite the opposite. It was to slow us down so that those old fashion typewriter keys didn’t get jammed up. Its crazy to think that in an era of such technological impact, that such a simple feature of our computers cannot be revamped to improve our productivity. It’s a bit foolish really that we haven’t adopted another style of the keyboard when you think of it. And it makes me wonder what else we are doing in our world that is relies on 200-year-old technology.

Again, I wonder if the layout of the keyboard of our laptops and devices should be reconfigured to produce faster typing speeds? That’s the most sensible approach, right? ABSOLUTELY NOT! I think about this provocative quote about innovation:Anytime teachers think differently about (3)

And it makes sense, right? Why would we spend all that time and effort when we could be reimagining how we might capture thoughts and ideas? Most of us submit that talk to text will be the way of the future. But I wonder how often in education we just repackage these same sorts of “old” ideas which have gotten standardized into our systems. When you look at the quote by Seymour Papert, a man who brought technology to education, can you think of anything that you are using or doing in your classroom that just recapitulates antiquated practices?

The phrase “technology and education” usually means inventing new gadgets to teach the same old stuff in a thinly disguised version of the same old way. Moreover, if the gadgets are computers, the same old teaching becomes incredibly more expensive and biased towards its dullest parts, namely the kind of rote learning in which measurable results can be obtained by treating the children like pigeons in a Skinner box.   –Seymour Papert, father of Constructionism

During Season 4, Episode 3 of IMMOOC, John Spencer described his journey with technology and how his thinking has evolved around its use. As I listened to him speaking about using Scotch tape to mend microfiche, my head just kept unconsciously nodding. Oh, how I could relate! And I wholeheartedly agree with his lesson from this experience.

What is transferable, what is powerful and what stayed forever has been getting to think critically, getting to be creative, getting to problem solve-all of that. To me, when people get focused on the technology, they are going to end up inevitably doing is getting obsessed with the novelty.

I think this is an important lesson for all of us educators to consider. How can we focus on transferable skills vs. technology skills? Is knowing how to touch-type going to be a game changer for my 1st grader’s future OR is understanding how we organize and create systems to improve our capacity to do more and communicate more of our best selves and solve problems the answer?

Obviously, my question is rhetorical. And maybe you are wondering what “QUERTYs” you have in your school culture and classrooms–what old fashion practices and tools are you perpetuating, with or without the use of technology? Let’s start to make genuine progress by challenging and “breaking” them. Because by accepting the “status quo” in education, like un-imagining “the keyboard”, just makes us look slow and stupid.

My Flawed Thinking: Confessions of A Digital Immigrant

My Flawed Thinking: Confessions of A Digital Immigrant

Perhaps you haven’t considered lately how far we’ve come in the journey with computers in the classroom. I recently was watching an interview with Hal Abelson about the history of Logo, the first computer programming language that was taught to kids. In it, he shares the philosophy of Logo and the determination that the father of constructionism, Seymour Papert, had in bringing computers into the classroom:

Well, one thing I learned from Seymour Papert is that he used to talk about developing technology with a low floor and a high ceiling, meaning it’s easy to get started, the low floor, and you can do more and more sophisticated things over time, a high ceiling. We sometimes also talk about having wide walls, meaning you can have many different pathways. It’s not enough just to have everyone doing the same thing and doing more complex things, but people doing different types of things.

I know Hal is talking about computer programming, but that is only one aspect of how we use computers and devices in our learning environments. It is fascinating to think about what an impact these pioneers have had in creating a generation of “digital natives”. Once a computer was a huge expensive noisy machine, but now it ubiquitous. Our young learners have spent their entire lives surrounded by and using computer video games, digital MP3 players, video cams, cell phones, and all the other tools of the digital age. As an enthusiastic educator,  it’s hard not be inspired by where technology has taken us and where it will take us in our students’ learning.  I am always searching for how we might cultivate deeper thinking and creativity in our use of iPads in the learning to demonstrate this “high ceiling”. However, I recently discovered that I have some preconceived notions about my digital natives. The cartoon really summarizes my error in thinking and that I need to appreciate that, although technology can provide this low ceiling, I have to still lead them into the “learning environment”–even if I am a Digital Immigrant.  

During this last week of learning, we have been working through the transdisciplinary theme, How We Organize Ourselves, inquiring into the central idea: Community Spaces provide people with opportunities to connect. We have developed “expert” groups for different community spaces at our school and it came up that we may need some signs to help us know about the appropriate behavior in different areas. So we considered how technology can help us to augment or extend the learning by this project and decided to use Adobe Spark Post to explore how we might create the visual message.  However, I noticed that the students are accustomed to using iPads just for consumption purposes instead of using them for creativity or collaboration. Before we can shift into higher levels of purposeful use in the classroom, they need to get into habits of taken active roles as learners of technology. They required a lot of handholding to start the project and I began to think how I might have given them more support in orientating to the app before beginning. Even though it wasn’t a total flop, I wanted a lesson “do-over” so that students could make better connections and be empowered. With this in mind, I recognized my faulty logic in assuming that because they are digital natives, they are naturally orientated to using apps. I started to think about what my next steps need to be and how might I approach it differently.

After reflecting, I see these as the basic concepts and ideas that they need further development in:

Learn….

  • What do different icons mean?
  • How to problem solve when they can’t spell a word?

Understand….

  • How their projects are seen and can be shared on the device (co-use and collaborate).
  • How that double tapping is an editing command.
  • That changes made on a project happen in real time.
  • A design can be improved upon and their current model or idea is just one iteration.

In hindsight, these outcomes seem like a natural starting point and should have been obvious in the lesson design;  but as a digital immigrant, I think they implicitly know how to get started with technology. I assumed that so much of their experience has exposed them to these things and thought that the app could teach itself. My design checklist and quick demonstration of the app was simply not enough to draw out the nuances that students needed to develop when creating a product. If I want them to go into higher levels of their learning and creativity, I have to remember that, although I am not a digital native, I am their teacher and I need to make sure they have a clear picture of the power of the tool before them. There’s a careful balance of making sure that students are finding problems that they can solve, and that they have the skills to use technology to solve these problems.

I am sure my confession resonates with many educators, as they think back to a lesson that should have gone better than it did. But sometimes you do the teaching and sometimes you do the learning. (:

Verified by MonsterInsights
Verified by MonsterInsights